Though I'm in no doubt that Hawk spend a considerable amount of time to design a good (and easy to produce!) base, the bases that come with the base game has some glaring problems. I'm…
The difference between Oculus beams and UF-6400 mass…
In this post I would like to compare the UF-6400 Mass Driver and the Oculus Beam Array. At first glance, the different might not seem all that great, but when you dive into it, you…
Fleet composition at higher point values
Like most players, I guess, most of the list I've made have been either Skirmish or Clash-sized. I have made a lot of 999p and 800p lists, and a lump of 1250p lists. But number…
The case for troopships
I've a couple of times talked to people who says that troopships are a waste for UCM. I will in this article argue for the use of the troopship for the UCM. The same line…
The final bit of burnthrough analysis
As I mentioned monday, I would look into the final two areas I would like to analyze around BTLs. First off, a simple compare of 2 x Supernova vs. Twin Supernova. Read More
Hull-derived differences
In Dropfleet, quite a few rules have slight variations or dependencies depending on two factors that both tell something about ship-size; hull and tonnage. This is stuff like how serious a catastrophic explosion is, if…
Diceluck
Being a very mathematically oriented person, I long ago learned that our intuition often cheats us when we're working with statistics. In short, it seems our brains are not made to be good at grasping…
A peculiarity of battle group size
After last post about composition of Pathfinder and Line battlegroups, I came to ponder on another quirk about army composition - the dive in battle group size from skirmish to clash. Read More
Line or Pathfinder battlegroup
This is rather niche, nerdy and detail-oriented (and short!) post about battlegroup compositions. Read More