We only have one Scourge player locally, so when I had the opportunity to play a Scourge player from another group, I jumped at the opportunity. These are my observations. Read More
Battle observation I
Battle Observations is going to be a recurring type of post where I make a short analysis of one or more games I've played recently. It is not a detailed battle report but rather the…
Ship Analysis: Orpheus-class
The Orpheus class is my favourite ship class of PHR and it is the only ship that have been in every, single game I've played with PHR so far. I have looked forward to explaining…
The difference between Oculus beams and UF-6400 mass…
In this post I would like to compare the UF-6400 Mass Driver and the Oculus Beam Array. At first glance, the different might not seem all that great, but when you dive into it, you…
Fleet composition at higher point values
Like most players, I guess, most of the list I've made have been either Skirmish or Clash-sized. I have made a lot of 999p and 800p lists, and a lump of 1250p lists. But number…
The case for troopships
I've a couple of times talked to people who says that troopships are a waste for UCM. I will in this article argue for the use of the troopship for the UCM. The same line…
Ship Analysis: Ajax-class
One of the things I have been wanting to do for some time is to do a proper analysis of the different ship classes. I'll start with the PHR - which is the ones I…
Three small rule details to take notice of
Wargame rules tend to be long compared to boardgame rules. I think this is partly to be able to add more detail and tactical options, partly because what you're trying to simulate is more complex…