In the various Dropfleet debates, there seems to be a consensus that an overwhelming amount of strike carriers are a superior tactic with no real good counter except "bring more strike carriers". I have played…
Three small rule details to take notice of
Wargame rules tend to be long compared to boardgame rules. I think this is partly to be able to add more detail and tactical options, partly because what you're trying to simulate is more complex…
New rules for scenarios
One of the things I like about DFC is that it really lends itself very well to adding new rules to customize the individual games. Maybe because I find the rules rather simple yet elegant,…
The missing 7th combat round
One of the critiques of DFC is that the land combat takes up too much time. I tend to like it - when you get to know the system it is rather quick I think…
Oslo class torpedo boat
I think torpedoes are a cool concept, but a rare sight. With Shaltari having none and UCM only having them in the battleship denomination, they are not often seen on the table. Looking into seafaring…
House rules on command cards
Generally, I think the command cards add some interesting options and possiblity to surprise your opponent without adding too much extra complexity. However, the current version seems to me to have some significant drawbacks. Read…