Newest blogposts

Hull-derived differences

In Dropfleet, quite a few rules have slight variations or dependencies depending on two factors that both tell something about ship-size; hull and tonnage. This is stuff like how serious a catastrophic explosion is, if…

To ram or not to ram

One of the more obscure rules, is the ramming rule. I say obscure, because when I first read it, I quickly disregarded it as not viable and I think a lot of others might have…

Diceluck

Being a very mathematically oriented person, I long ago learned that our intuition often cheats us when we're working with statistics. In short, it seems our brains are not made to be good at grasping…

Alternative bases

Though I'm in no doubt that Hawk spend a considerable amount of time to design a good (and easy to produce!) base, the bases that come with the base game has some glaring problems. I'm…

New rules for scenarios

One of the things I like about DFC is that it really lends itself very well to adding new rules to customize the individual games. Maybe because I find the rules rather simple yet elegant,…

A peculiarity of battle group size

After last post about composition of Pathfinder and Line battlegroups, I came to ponder on another quirk about army composition - the dive in battle group size from skirmish to clash. Read More

3D printed assisting tools for stands

When I do something a lot, I quickly start to see the small things that could be improved. Even though dropfleet is amazing, there are many small things where improvement can be made - especially…

Bomber offensive

So, following after my longer article about defending against bombers, I would like to go into a bit more detail on how I view attacking with bombers. If you have not already read it, I will…

The missing 7th combat round

One of the critiques of DFC is that the land combat takes up too much time. I tend to like it - when you get to know the system it is rather quick I think…